Hidden Eleven
Who makes Hidden Eleven, why it exists, and how to reach us.
Hidden Eleven is a free, browser-based multiplayer football card-draft game. Two managers take turns drafting real players from a shared pool into a fixed formation, with one twist that shapes the whole match: either manager can slot a pick face-down into a hidden deck, so their opponent has to keep drafting without knowing what they're up against until the reveal.
The aim was to build something that sits between a fantasy-football draft and a bluffing card game. Pure draft games reward whoever optimises statistics best, and that gets predictable quickly. Adding concealed information means a draft is never purely mechanical — you are always making decisions against a squad you can only partly see.
Hidden Eleven is developed and operated by OYO, an independent software project. It is not affiliated with, endorsed by, or connected to any football club, league, governing body, or video game publisher. All club names, player names, and competition names referenced in the game belong to their respective owners and are used descriptively to identify real footballers within the game's draft pool.
Hidden Eleven is free to play with no purchases, subscriptions, or paid advantages of any kind — every manager drafts from the same pool under the same rules. Running the servers costs money, and that cost is covered by advertising displayed on the site rather than by charging players or selling player data. Details of how advertising cookies work, and how to opt out of personalised ads, are set out in our Privacy Policy.
The draft pool is built from real club rosters across the leagues supported at any given time, plus special categories such as Icons, Heroes, Free Agents, and Retired players. Player ratings and stat lines are maintained independently for Hidden Eleven's own gameplay balance — they are not sourced from, licensed by, or affiliated with any official football statistics provider or video game publisher, and they are tuned for how this game plays rather than to mirror any other product.
Player cards are drawn as generated jersey artwork based on each club's kit colours, kit pattern, and squad number. The game does not display photographs of players. Club badges and national flags shown alongside cards are loaded from public image sources — see Credits for attribution details.
If something breaks mid-match, a player's data looks wrong, or you hit a bug you can reproduce, we genuinely want to hear about it. The most useful reports include the room code, roughly when it happened, and what you were doing at the time — that's usually enough to find the session in our logs.
Email: omaryy0903@gmail.com
We read everything sent to this address — bug reports, gameplay feedback, questions about privacy or data, and rights or attribution queries. We aim to reply within a few days.
For questions already covered elsewhere, the Updates FAQ answers the most common ones, the How to play guide covers the full rules, and the Strategy guide goes into tactics.
If you hold rights to any material used on this site and believe it has been used incorrectly, email the address above with details of the material and your relationship to it. We will review and, where appropriate, correct or remove it promptly.